On iOS and on OS X you sometimes need the User Interface to update after a short delay. The old way of doing it was calling the performSelector:withObject:afterDelay: selector on any NSObject subclass but that requires defining a new method in your class and you can only pass one object as a parameter.
Instead, you can use dispatch_after from the Grand Central Dispatch APIs to execute code within a block after a certain time interval. Don’t be afraid, it might be low-level C but you can cut and paste and just put your code inside and it will retain the variable scope that blocks usually do!
double delayInSeconds = 0.5; dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, delayInSeconds * NSEC_PER_SEC); dispatch_after(popTime, dispatch_get_main_queue(), ^(void){ // Your code here }); |

Florian Picca
October 31, 2012 at 10:45 am
Thank you!
Keith
February 26, 2013 at 2:03 pm
Thanks for this, just what I was looking for!